![]() I know you Diety players will point out all the places where my strategies are sub-optimal, and I'm always happy to revise the articles accordingly. This is one of the reasons that I ask for feedback. But sadly, I don't get to play much multiplayer, and I don't play on Immortal or Diety, so I can't really write much specifically for those audiences. I certainly hope that they contain useful information and tips for high-level players as well, and I try to point out places where changes in strategy might be necessary for high-level and multiplayer play. So I guess the target audience for these posts is more the intermediate players. I don't really feel that there's much value in gearing civ-specific strategies towards immortal and diety, since a lot of the unique flavor of the civs tends to get lost in those difficulty levels, and most of the strategies collapse into the same optimal play strategies: adopt tradition, build national college, kill everything. ![]() I do make a point of stating "could be worth building if you have time to spare". You could make an argument that I shouldn't promote "bad" habits (such as building unnecessary wonders), and that's certainly valid. They are intended for all players, at all skill levels and game speeds. In addition, Granaries are both much earlier and cheaper than Workhouses.Īs I've mentioned before, these strategies aren't intended only for high difficulty levels. You are probably playing on too low a difficulty level if you are seeking Domination victory and have so much time to spare that you can build Statue of Zeus.Īlso, instead of sending hammers to the capital in early and mid game, I'd recommend food instead so the capital can grow and work more productive tiles. Honor not needed against poor AI, much greater benefit picking an economic bonus. Before then, the Catapult & Ballista required Iron. (Not even close enough to conquer a civ to get it)īallista comment: This unit was actually improved by a late Vanilla patch. Swordsmen comment: Unless playing with strategic balance advanced option, I seem to have very poor luck at actually having Iron near me when I play Rome. So overall I wouldn't say that Rome got the short end, it's just that you were comparing outbound hammer trade routes when you should have been considering outbound food routes. This approach seems even more suitable for Rome though since hammers from tiles are included in their bonus. (Under the theory that the additional food will allow the city to grow and work more productive tiles) This is more across the board than Rome specific, but personally the only outbound internal routes I've ever used were food routes. I will also post a similar thread on the official 2k forum in case anyone wants to check the discussion there. Spreading faith with Arabian Ships of the Desert I also welcome any discussion about the strategy guide or Roman strategies in general in this forum topic.Īdditional strategies for the BNW civilizations can be found at:Īdditional BNW strategies for updated legacy civs: It also covers different ways to use the road-building capabilities of Rome's Legion in both military and non-military applications.Īs always, I appreciate any feedback, so please comment, share, or rate the post as you see fit. This strategy focuses on how to manage construction in your capital in order to ensure that your other cities can utilize Glory of Rome efficiently. In fact, trade route yield seems to be applied after all other multiplicative modifiers have been applied. After playing through the first half of a game, I realized that this assumption was false, so instead the strategy makes a point of emphasizing this limitation of the ability. ![]() I had originally planned this strategy with the assumption that Rome's Glory of Rome ability would buff the yield of internal production trade routes, and so they would serve to benefit strongly from the new trade route mechanics (similar to India). My latest guide is for another legacy vanilla civ: Rome. It's been a few months since my last comprehensive strategy guide for Civ V BNW, but I haven't stopped writing them. ![]()
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